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000356_owner-lightwave@webcom.com_Wed Jun 21 18:20:03 1995.msg
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Date: Wed, 21 Jun 1995 20:23:42 -0500 (CDT)
From: Mario Cascio <cascio@it.uwp.edu>
Subject: Re: Morphing
To: Chris Purdie <nstn3465@fox.nstn.ca>
Cc: lightwave@webcom.com
In-Reply-To: <199506211815.PAA26948@Fox.NSTN.Ca>
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Precedence: bulk
> I created a logo that had a "ribbon" at the bottom of it. The ribbon curls
> and bends at the ends, so to get the texture map to go on it properly I
> decided to have a flat strip morph in to the curly one. Now, when I
> created the flat strip in modeller I saved it as the initial object. No
> problems there... but I made a copy of the object, and started bending and
> twisting it etc. Now, I occasionally made copies of the new ribbon in case
> I made a mistage, and I checked it after the first few bends to make sure
> it was fine when it was morphed in Layout. After a bit more, I made a
> mistake so I went back to one of the copies I ahve made (in another
> layer), but when I loaded this object in layout it would not morph with
> the original object. No matter what I would do it would not morph. But if
> I kept owrking with the originall it would morph fine.
>
> Now my question is, is there a way around this. I would like to be able to
> have a copy of the morph object available, but they never mprph properly.
> Working on the original was fine, as long as I didn't make a mistake
> becasue I would have to start over. I am about to start an object that is
> a little more complex to morph and don't want to have to only work from
> original without stopping. Is there anything I can do or am I missing
> something?
Chris,
Did you merge points on any of your duplicates? There must be the same #
of points in both objects in order for it to morph.
Make sure that you don't merge them unless you merge them on the original
and then alter it. You should be able to do what you set out to.
Hope this
helps,
Mario Cascio
ProMotion
--
Mario Cascio <cascio@it.uwp.edu> sent this message.
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